BATTLE ASTRAFIELD MANUAL
CHAPTER 14 / 14

CHAPTER 14

Reference

Use this chapter for quick definitions, fixed limits, common control states, and the first checks to make when a command is unavailable.

QUICK RULES

Numbers worth remembering

115

Campaign sectors

The current campaign region contains exactly 115 strategic sectors.

73

Battle zones

Each tactical sector map contains 73 movement zones.

2–6

Factions

Campaigns and quick battles require at least two and support up to six participating factions.

6

Ships per faction sector

No faction may place more than six mobile ships in one campaign sector.

4

Mobile classes

Escort, destroyer, cruiser, and battleship are the four mobile ship classes.

2

Campaign victory modes

Choose Score or Elimination during Campaign Setup; either mode also ends when only one faction or alliance remains.

1 / 2 / 4 / 6

Ship build costs

Escort, Destroyer, Cruiser, and Battleship construction costs use these values.

GLOSSARY

Common Battle Astra terms

SECTOR

Strategic location

One hex on the 115-sector campaign region. A sector contains its own tactical map.

ZONE

Tactical location

One hex within a battle or inspector map. Ships and astral objects occupy zones.

FLEET

Moving ship group

One to six mobile ships assigned the same campaign movement order.

ROUND

Battle cycle

The period in which every surviving ship acts or completes its activation once.

DOCTRINE

AI strategic tendency

The readable behavior band derived from a faction’s aggression setting.

RHEOSTAT

Level control

A segmented control used to select a value from a visible range.

DRAWER

Sliding panel

A settings, report, statistics, or event panel that opens over the current screen.

INSTANT

Accelerated resolution

A battle resolved by the same game state without presenting every movement and attack.

COMMON QUESTIONS

Why is this control unavailable?

  1. 1

    The game says to wait

    Fleet movement, battle calculation, ownership changes, saves, and transitions temporarily disable input. Wait for the resolving state to finish.

  2. 2

    A fleet cannot move

    Check for a battle lock, a stationary unit, the six-ship destination limit, an invalid destination, or blocked tactical entrance zones.

  3. 3

    Execute is disabled

    Execute requires at least one locked player fleet order. Before any order exists, use Skip Turn or AI All Ships.

  4. 4

    Skip Turn is disabled

    Skip Turn is a hold button: keep pressing to leave the remaining player ships unmoved. Wait for active movement or resolution to finish before issuing more commands.

  5. 5

    No attack is available

    Check weapon power, firing direction, distance, line of fire, obstacles, and whether another ship blocks the target.

  6. 6

    Retreat is unavailable

    The ship must begin in an exit zone, face outward, retain engines, and have a safe neighboring sector with an open entrance.

CONTROL SUMMARY

Read appearance before selecting

Cyan normally indicates an active interface command, faction color connects a command to a specific side, white carries neutral information, orange warns of consequential or retreat actions, and gray identifies disabled controls.

State dots show toggle and multi-state choices. Countdown bars show remaining time. A spinning wait indicator means the game is calculating. The bottom hint line names the most useful current action.

FIND MORE HELP

Use the chapter that matches the current screen

Start with Interface when a control is unfamiliar, Fleet Orders for the campaign planning buttons, Battle Setup for automatic resolution choices, Battle Map and Combat for tactical decisions, and Saving & Settings for persistent preferences.

This manual is a living document. Names and screenshots may change as Battle Astra develops, but rules stated here describe the current playable build rather than planned future editions.