TACTICAL
Quick Battle
Choose the participating factions, fleet size, formation, and astral-object density. Deploy directly into one battle without a campaign map.
Prepare a quick battle →
PLAYER OPERATIONS GUIDE (v1.0020)
Battle Astra is a turn-based strategy war game played at two scales: command fleets across a region of sectors, then direct individual ships across tactical battle maps.
CHOOSE YOUR COMMAND
Learn the tactical game in a single engagement or take command of a complete war.
TACTICAL
Choose the participating factions, fleet size, formation, and astral-object density. Deploy directly into one battle without a campaign map.
Prepare a quick battle →
STRATEGIC
Build a faction roster, command fleets, capture valuable sectors, fight battles, and race toward a score victory or total enemy elimination.
Prepare a campaign →
CAMPAIGN COMMAND CYCLE
Orders are planned first. Their consequences are resolved afterward.
Examine campaign map, assemble fleets, and lock their destinations.
Let AI factions plan, then move fleets in waves with faction order randomized for each wave.
Fleets travel, contested sectors become battles, and survivors hold the field.
Factions claim eligible neutral sectors, create outposts, and receive points.
Controlled-sector value is awarded again, scores update, and the campaign autosaves.
A destination may exceed the six-ship faction limit, be locked by an upcoming battle, or have an entrance blocked by astral objects. The map identifies the affected sector when an order cannot be accepted.
TACTICAL COMMAND CYCLE
A round is complete only after every surviving ship has acted or completed its turn.
Factions act in arrival order. Each receives one eligible ship activation per cycle.
A unit repairs and recharges before activation. Choose movement and a target, then divide remaining power.
Movement, facing, distance, defenses, and attack power determine the outcome.
Every surviving ship acts or completes its turn before a new round begins.
Battle-end checks follow destruction and retreat; the victory screen reports the outcome.
FULL MANUAL
This index is the foundation for the complete player guide.
Choose a quick battle, begin a campaign, or restore a saved war.
Learn buttons, drawers, hints, countdowns, warnings, and faction colors.
Understand doctrine, special abilities, emblems, and faction elimination.
Set the roster, fleet strength, starting pattern, and astral density.
Read sectors, ownership, fleets, scores, reports, and event history.
Create fleets, select ships, plot routes, and execute simultaneous plans.
Choose whether to watch, inspect, retreat, or resolve a battle instantly.
Understand zones, obstacles, initiative, targeting, HUDs, and event reports.
Compare vessel classes and allocate power to engines, weapons, and defense.
Plot movement, establish line of fire, calculate hit chance, and apply damage.
Leave through a legal exit and return safely to a neighboring sector.
Capture territory, destroy units, eliminate factions, and win the war.
Manage campaigns, movement speed, identification, audio, and display options.
Find definitions, common questions, controls, and troubleshooting guidance.